Great big flappin’ monstrosities…

Flying monsters in Warhammer fantasy…

They don’t really fly do they. By the RAW they take off, move, then land in the same movement. Kinda like giant kangaroo’s.


Benders Game – the Giant War kangaroo’s….

Hardly the magnificent swooping Dragon or attack diving warhawk type of creatures, more of a fat, unfit creature stopping for a sit-down and a quick smoke…..

And yet, in days gone by, flying creatures could actually…. Fly……



I know… shocking isn’t it. It was 6th edition Warhammer that turned flyers into giant lardy doom kangaroo’s.

I’ve been turning the idea over in my mind, and taking inspiration from 3rd edition, bit of 5th edition and the feculant ramblings of my own mind, I’ve come up with some different rules for flyers:


Flying creatures and Units in Warhammer

Flyers now have 4 different levels they can be flying at:

  • Landed                 – On the ground, use their normal M characteristic, treated as ground troops
  • Attack Level       – Flying but low enough to attack and be attacked, can see over liner obstacles – cannot be pinned and can leave combat, but attacking units get a free hack
  • Mid Level            – Flying, but too high to be attacked in melee, Can still rally, cast spells, shoot etc, but range counts as 10” further
  • Flying High          – REALY high, effectively doesn’t take part in the battle but can Dive down to attack level.

Moving between the 4 levels takes 5” of the flyers movement ie: flyers normal movement is 10” flying, taking off from landed to attack level takes 5” leaving another 5” of movement.

Attack level to landed takes 5”, this would usually mean the flyer then has no ground movement left (I.e. Terradon’s have a M of 2” so would not be able to move once landed, whereas a sphinx with a M of 6” would still have a 1” move remaining)

Multiple levels can be covered in one turn with enough movement.

MARCH movements CAN be used to change level (IE a flyer using a march move can go from Landed to Flying high. They would still need a successful LD test if an enemy unit is within the normal limit (see Marching rules)

If flying high, then you can declare a “Diving Charge” on any unit on the field:

Nominate Target unit and place flyer/marker at front of the unit

Roll Both Artillery dice and D6, move the target point and re-adjust as per doom diver firing – Scatter the marker as per the artillery dice, but the charging player can then adjust by up to the D6″

If still in contact with target unit then count as charging from the front with additional D3 impact hits.

If misfire rolled then compare the D6 rolled with the misfire table below

  • 1-2 And gently down. Coming in to a gentle, delicate landing probably isn’t the best idea in a fight. Charger inflicts NO impact hits, and target unit gains Always strikes first as the ‘attacker’ gently comes to rest in front of them
  •  3-4 BIRD! Charging unit hits an unfortunate bird* on the way down, Charging unit takes 1 impact hit to itself. If unit is ridden monster, randomly determine if it is the rider or mount that is hit
  •  5 BIG BIRD! Charging unit hits an unfortunate and LARGE bird* or flock of birds* on the way down, Charging unit takes D3 impact hit to itself with no armour saves allowed.  If unit is ridden monster, randomly determine if it is the rider or mount that is hit
  •  6 Pull up! Pull…Splat! In an amazing demonstration of a power dive with more enthusiasm than brakes the charger plows straight into the ground at full speed. Increase the number of additional impact hits on the target unit to D6 but also inflict the same amount +1 impact hits to charging unit. Additionally, the charger gains ‘Always Strikes Last’ and ‘Stupidity’ to represent their somewhat dazed state

* or other, suitable flying creature

Of course, anyone doing a Diving charge HAS to at least hum this as they do it:

I’m also thinking along the lines of having flyers at the various levels able to attack other flyers on the same level. Maybe with a falling giant type problem if the big ones get knocked out the sky :)





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Posted by on July 4, 2014 in Homebrew, warhammer


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Scenery rantings

Today’s post is going to be about a subject that’s recently started to become a bit of a “Soapbox topic” for me.

I'm gonna stand on this an' rant at you all...

I’m gonna stand on this an’ rant at you all…

Terrain and Scenery.

Warning – the below is very pic heavy

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Posted by on June 27, 2014 in CANS!, Soap Box, Terrain


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Under the brush This week

Rolling off the painting desk this week, we have:

warrior priest

Forge world 2013 event only Warrior Priest

I’m rather happy with how his face (eventually) turned out. He’s got quite an intense stare going on.



Hasslefree’s Andrea, with added rifle strap

Oddly, I’m not 100% happy with how her eyes came out. She’s by Kev White, same sculptor of the I-kore mini I reviewed a while back. I’m wondering if how Kev sculpts his female faces and my painting style don’t go to well together. That said, having a look at her green shows a lot more detail than is on the metal model itself. Part of the problem with metal casting I imagine. HF now sell a resin version of her which I suspect will show off the detail a lot better.


van saar

Van Saar Necromunda gang repaint test scheme model

Nothing much here, I’m repainting my Van-Saar gang for Necromunda. the colour scheme has been inspired by the Fedaykin from Arakis, Dark Grey with Red.


Almost look like van-Saar with the stillsuits… Wonder where the mini designers got the idea from :)


Hmm.. Wonder if we could wangle this as a new hired gun for Necromunda?


….*Ahem* Anyhow….

….. Moving on….

2 more gibblies for the growing 'nid Swarm. I couldn't help but label them "Pinky & the Brain" while setting up the pic

2 more gribblies for the growing ‘nid Swarm. I couldn’t help but label them “Pinky & the Brain” while setting up the pic


I’ve also recently brought a wodge of laser-cut buildings, some for 40k/rogue trader, some for Mordheim. First one has been assembled, and giving a (very) quick paintjob.


Looking at it, I should have added a door handle… ah well…

And, eBay and eBid has been kind to me this week, in a trawl of vintage and Rogue Trader Era models:

RT Pirate

Rogue Trader era Pirate with Melta gun. Back in the day you couldn’t move & fire with these things, and they had a 1″ blast radius

classic rogues

Scragger Luke and Elshender Nightman

These two are from the C04 Thieves range by the Perry twins. I love the animation in the figures.

And, last but by no means least:

RT Orks

Space Orks!

These take me back… Some of the very first minitures I brought we 3 or 4 blisters of Rogue Trader Space orcs, including some of the above. Like an Eejit I binned them all years ago, when I thought I wasn’t getting back into the hobby. There for Rogue Trader gaming anyhow, I’ve also got some more RT era Eldar on the way as well.



Well, that’s it for now folks.





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Under the Brush

Nothing much to see at the moment… Just a few things that have rolled off the painting table over the bank holiday weekend.

Nurgling Swarms

Nurgling Swarms

Plague Toads

Plague Toads

Warrior Priest

Warrior Priest


I’ve also started adding my Rogue trader era miniatures wanted list, starting with the Imperial army Here



Posted by on May 27, 2014 in Uncategorized, Under the Brush




Well, unless you’ve been living under a rock (1) your probably aware of the upcoming 7th Edition 40k release.

I’ve read up on it since, just out of curiosity, and there are a fair few that are rage-quitting gaming because of it.
This always puzzles me(2), especially the ones I’ve read that state they have been playing Most of my adult life as they have a sizeable collection of mini’s etc. and have flatly stated that they are not playing 40k or any GW games any more.
But then, reading further I can see they tend to be tournament players. A lot of who (3) seem to get an army for a specific tournament, before selling it and buying a new one.
So, a light dawned.


Unlike myself, and other out there they don’t tend to play with friends, or just for giggles (Heroic last stand type games anyone?) but just to be the ‘best’.

So, instead of just needing to pick up a copy of the new rules there seeing their uber-tweaked tournament list potentially getting ‘nerfed’ (4) and becoming ‘unplayable’ now.

In other words, they can’t rely on the cookie cutter list they have working anymore and may have to… *gasp*…. learn the strengths & weaknesses of army they are using.

This takes time, and effort, and a willingness to lose (5). Something people seem to be missing nowadays.
I’ve also seen the argument about the price of the new rulebook, with people stating that they can pick up a starter set for other manufacturers mini’s for less.
Well yes, you can. But then, who do you play against? If there’s no-one in the club you can get to play it, you may as well have not bothered, and in all honesty, over the years I’ve seen many sci-fi and fantasy wargames briefly surface then sink into nothingness again.

Some of it has been due to the ‘fad’ effect (6). Others it’s been down to the quality of the minis, or the rules as almost without exception, they have tied you to the specific manufacturer’s miniatures.
The current game I’m seeing bounced around a lot at the moment is “X-wing”. Looks nice, even takes advantage of a massively popular setting.

But if the license is pulled? Well, ever tried finding anything from the Babylon 5 starship combat game nowadays?

But price-wise it’s a moot point. If you want something, you’ll save up for it, or build up to it gradually.

An example of this was the other week, when I was running around in my dwarf kit at Fools & Heroes. I worked out that I was wearing (roughly) £700 quids worth of stuff. And that was one character, admittedly some parts were generic and had been recycled through a few characters, but the point is I’d built it up over about 2 years. Not all at once.

I’m currently building kit for a new character I’m starting at Lorien Trust’s Gathering later this year – something I’ve been doing since early last year now. A bit at a time.
This ties back into some of my earlier posts – if you can only afford a few things at a time, play with what you have, you don’t have to use a specific sized force to have fun games. Small, squad level skirmishes can be fun as well (7)

Which, eventually brings me to the point(8) of this post, and it’s one I’ve said before and likely will say again because I’m going to keep screaming it out at people.
Tournaments are not the only way to play. There is no “One True Way [tm]” (9) to play any game.
Screaming about how you won’t play because things have changed will achieve nothing, and just add to the general level of noise (11) on the internet.

Post what you’ve painted/made, games you’ve played, plans you have for things to build, house rules and scenarios. These are what make for interesting reading, and in some cases inspiration (12).
That said, I’m planning on updating with a load of pics soon, of what I’ve been painting recently, and, if I remember to write them down, some scenarios for 40k & fantasy.

In the meantime, I’ve finally got around to uploading the basic houserules we use here for 40k and fantasy:

warhammer house rules.

warhammer 40k house rules.







  1. Yeah, I’d missed the rumours etc. on this, because I don’t follow all the various boards etc. Plus I’ve not done much in the way of painting/gaming for the last few months, what with working myself silly making props for Springfest.
  2. No longer surprises me. Probably because I’m a wee bit jaded about a lot of people that make the most noise on the ‘net
  3. From when I used to dabble with tournaments and reading t’forums etc.
  4. I hate that phrase.
  5. So far my new night gobbo army is at 100% loss rate… But I’ve never failed to have a laugh, and come back “Wiv anuvver cunnin’ plan”… Just to watch it spiral down the u-bend again 
  6. Can’t count how many pirate type games I saw come out around the release of Pirates of the Caribbean. Bit tricky finding them now…
  7. Especially if you waive the ‘Squad coherency’ limits, and the ‘Squad must all fire at same target’ – effectively treat each member as a separate squad.
  8. I think….
  9. Except Bacon(10)
  10. And Grumpycat
  11. Yes, I know I’m effectively doing this…
  12. Case in point – My obliterator conversions, inspired by Big Jim over at Galaxy in Flames.
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Posted by on May 19, 2014 in Uncategorized


The game is what YOU make it.

With the announcement about the major changes to White dwarf recently there has been a lot of noise on the ‘net about why folk won’t play, or why they gave up playing when x version came out etc.

Now, one of the themes that has pushed some of my buttons has been “Why don’t they do xyz with 40k/fantasy/boxed game”.

These and my general observations, suggest to me that there is a lot of the noise out there seem to miss an entire point of gaming, whether it be historical, fantasy, post apocalypse or some sort of niche “hunting war bunnies with rocket launchers” setting.

Once you have brought the game rules then you can do what you want with them. You can house rule them to your heart’s content to play how you want. You can play the scale of games you want, whether it’s small skirmish level scenarios, or monstrous weekend killer grinding attrition nightmares, or even xxx points This list is for xyz tournament and I need to practice with it snore fest[1].

So, the question isn’t “Why doesn’t publisher X do xyz with product Y?” but “Why haven’t you done it with product Y if that’s how you want to play?” Read the rest of this entry »


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And 2014 rolls in..

It’s New Years eve, so what does that mean?

For me, bit of booze and planning for next year.

[edit] Only the booze didn’t happen… I love being really ill :(

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