Today was intended to be the first session in a WFRP 2.0 campaign. Unfortunately due to unforeseen events not enough players turned up to make running it worthwhile.
We ended up with a 3-way Axis & Allies game on the go. Which, as often happens we decided needs some tinkering to the rules to make it play a little more as we think it should do.
Basic ideas for it so far include:
- Restricting certain units for certain nationalities
- Changing the costs for units, again based on nationality (I.e. Russia gets dirt-cheap infantry at the expense of more expensive aircraft)
- Changing the combat rolls – everything seems to us to be absolutely abysmal at doing anything. Current thinking is maybe increase both attack & defense by a single point on everything.
And, thanks to Aaron Williams over at www.nodwick.com I’m thinking of borrowing the following special rule:
Needless to say, once we’ve got some we’re happy with, I’ll be posting them on here to share with everyone. Along with 2 of the big projects now on the go.