A while ago, I bacame a touch disillusioned with the current ruleset for Warhammer Fantasy battle. eventually, after a fair bit of tinkering, we ended up switching back to Warhammer Fantasy Battle 3rd Edition.
Why? I hear you ask….
Well, initially it’s due to the slightly more complex ruleset, and slightly more resiliant troops amongst other things. I’m not going to go into the details regarding what it is about the current rulesets I dont like; I dont see much point, at least not until I can put some more constructive comments around it.
Other than the current changes we’ve made to the WFB 3rd edition ruleset (See… even the one we play now doesn’t wholly satisfy…. Kinda like a Snickers bar with no peanuts…) but I’ll go into those details another day.
When my old copy of Warhammer Fantsy Battle was replaced (Thanks Ebay!) as I’d not seen it in about a decade at least…. One thing became apparant.
The armies had drastically changed the available units. And a lot of the new units, were rather spiffy & characterful.
Plus I’ve got a Beastman & Lizardman army, neither of which are really covered.
Now, we could have tried to shoehorn the new units in the original lists, but then it was felt that that wouldnt be too easy to balance costings wise, plus I had a few suspicions that some of the units were not as ‘equally’ costed as other.
So, taking a leaf from our Rogue Trader project (of which more, later…) and put together a rough costing for stats/abilities etc for individual creatures. Plus the basic weapon costs from the Warhammer Fantasy BoB (Big Orange Book) can be use to put together an army list.
I’ll post the costs another day, but for now we’ve got basic versions of Wood Elf, and Lizardmen lists in a playable, or rather Playtest-able state.
Next up – Beastmen & Dark Elf…
More to come