Right, one of the first things about move back to 3rd edition Warhammer was the updated lists, with new creatures, armies etc etc. It soon became obvious we couldn’t just shoehorn creatures into existing lists using ‘counts as’ for most creatures.
We were looking at essentially, blending the lists from 3rd edition & current edition & almost re-writing from scratch.
For that, we’d need a baseline for costing individual creatures, as a basic building block towards army lists.
So, after a few attempts, I was sat pondering the quandary on the ‘throne of ideas’ (Well, ok… on the loo…. It’s amazing how much thinking you can get done there when your not too well….) it occurred to me that there was a basic points system in Rogue Trader (Thats Warhammer 40k 1st edition to all you youngsters out there).
So, there was the very basics of the points, as below:
The basic statline, as below starts at 5 points (This is a standard human statline)
To work out the cost of a creature, then look at how much each characteristic differs from the basic statline. For each unit of characteristic which is above the base, add the modifier in the table below. For each unit of characteristic which is below the baseline, subtract the modifier shown:
A Skink has a profile as given below, and has a points value modifier as below:
Total = 5+ 0.5 -0.5-1+0.25-0.5-0.25 = 3.5 points
This total is then rounded UP to the nearest whole number (4 in this case)
Minimum points cost for a creature is 1 point. There is no maximum points cost.
However, the above tends to undervalue larger/more powerful statlines. As such, an extra modifier is added to any creature with a points cost greater than 10. (This is done before the cost for any abilities are added)
|Points cost||Multiplier||Points cost||Multiplier|
Right.. I’ll be leaving that on a bit of a cliffhanger – Coming up in our next exciting episode…. adding abilities to your little baby statline.