Warhammer Armies Redux Part one

08 Feb

warhammer armies

Right, one of the first things about move back to 3rd edition Warhammer was the updated lists, with new creatures, armies etc etc. It soon became obvious we couldn’t just shoehorn creatures into existing lists using ‘counts as’ for most creatures.

We were looking at essentially, blending the lists from 3rd edition & current edition & almost re-writing from scratch.

For that, we’d need a baseline for costing individual creatures, as a basic building block towards army lists.

So, after a few attempts, I was sat pondering the quandary on the ‘throne of ideas’ (Well, ok… on the loo…. It’s amazing how much thinking you can get done there when your not too well….) it occurred to me that there was a basic points system in Rogue Trader (Thats Warhammer 40k 1st edition to all you youngsters out there).

Rogue trader cover

So, there was the very basics of the points, as below:

Stat baseline:

The basic statline, as below starts at 5 points (This is a standard human statline)

4 3 3 3 3 1 3 1 7 7 7 7

To work out the cost of a creature, then look at how much each characteristic differs from the basic statline. For each unit of characteristic which is above the base, add the modifier in the table below. For each unit of characteristic which is below the baseline, subtract the modifier shown:

0.25 0.5 0.25 1 1 4 0.25 4 0.25 0.25 0.25 0.25

For example:

A Skink has a profile as given below, and has a points value modifier as below:

6 2 3 3 2 1 4 1 5 7 6 7
+0.5 -0.5 -1 +0.25 -0.5 -0.25

Total = 5+ 0.5 -0.5-1+0.25-0.5-0.25 = 3.5 points

This total is then rounded UP to the nearest whole number (4 in this case)

Minimum points cost for a creature is 1 point. There is no maximum points cost.

However, the above tends to undervalue larger/more powerful statlines. As such, an extra modifier is added to any creature with a points cost greater than 10. (This is done before the cost for any abilities are added)

Points cost Multiplier Points cost Multiplier
11-15 1.5 61-70 7
16-20 2 71-80 8
21-30 3 81-90 9
31-40 4 91-100 10
41-50 5 Per +1 1
51-60 6

Right.. I’ll be leaving that on a bit of a cliffhanger – Coming up in our next exciting episode…. adding abilities to your little baby statline.

Part Two



Posted by on February 8, 2010 in Uncategorized, Warhammer Fantasy 3rd ed Project


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6 responses to “Warhammer Armies Redux Part one

  1. Eric

    April 7, 2011 at 8:08 am

    The last three entries on the stat line [INT, CL, and WP] from this edition seem to have been removed or incorporated into other stats in the newer versions of the rules. i’m very new to the WHFB world, and all of my efforts to find information on the older rules sets have come up empty. Please, may i ask, what these stats are, and to what they refer from the 3rd edition rules? i’m using the information in the Warhammer Armies book as a reference for a work of my own, but can find no explanation of them in the text, only references to their use in play that assume knowledge of the basic rules. Any insight would be very greatly appreciated.

    Thanks and Best Regards,

  2. Eric

    April 7, 2011 at 8:29 am


    Okay, so from purusing your site i’m gonna guess that Cl is Cool — the units ability to keep its head under pressure? But if that’s correct i’m still at a loss as to Int and WP. Are they just different takes on initiative and wounds? And if so what would be the difference, please? i do have a copy of the WH from 2000, but again those traits are AWOL.

    Again, Thanks Ady, and this time i’ll try and wait for response. šŸ˜€


    • Ady

      April 7, 2011 at 12:11 pm

      HI Eric,
      Int = intelligence, and Wp = willpower, Willpower is used to resist magic (Magic Saves) and Int is generally used for things like Stupidity on trolls/giants/Cold ones etc…

      I’d keep an eye out on eBay or similar for a copy of the main rulebook, Warhammer Armies, while useful is just an expansion…


  3. Eric

    April 8, 2011 at 2:04 am

    Cheers, Ady.

    Did some more ferreting after i posted, and found them both referenced — Int on another site, and there is a reference to WP in relation to Transfix — but the confirmation is definitely appreciated.

    So were these stats just incorporated into other things in the newer rules, and would U say it was to the betterment/detriment of play?

    i’m actually working on a dungeon-crawler, so i needed a source of stats for monsters, which Armies does perfectly [assuming U know what U’re looking at]. However, i’m trying to stay away from “borrowing” any more than that for the rules. Copyright and such.

    Thanks, B.R., & Good Gaming.



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