Like a lot of folk, I’m not overly impressed/happy with the changes in the latest lizardman army book from GW for 8th ed fantasy. It is, like the other army books, really nice production with full colour artwork throughout and a generally quality feel.
Until you get to the content.
Background wise, there is an awful lot I don’t like, that, combined with various other bits & bobs from the other current books, and the timelines within them means that our gaming group will be working amending the history and timelines of the world to some extent, to suite ourselves.
A lot of this has been driven by an increasing feeling of “meh” about the books coming out from GW, along with a desire to include all sorts of alternative minis from other manufacturers (Dwarves riding Bear cavalry!), and a growing interest in the ‘Oldhammer’ scene (here, here and here. Essentially, we want to make the game our own again, and plan to do just that.
Part of that is looking at what we have so far, which is essentially everything that’s been released for 8th ed so far, as well as a load for 6th and 7th, almost everything for 3rd edition(4). The plan is to get the remaining army books we’re missing (Dwarf, Ogres, and the unreleased ones) then call it quits on the new-release merry-go-round.
Except Nagash: The end times. This just does not appeal. At all. As far as I’ve been able to pick up and tell, it’s essentially Apocalypse Fantasy, and given I think that apocalypse in 40k should be played in 1:300/6mm/epic scale rather than 28mm, I’ve got a similar opinion on this… After all, whats heroic and cinematic about:
“Behold, I’m the greatest necromancer the world has ever know… See my seething hordes of undead swarming towards you…. All… 60 of them….. but don’t forget those 5 cavalry, and the chariot… HAHAHAHA! The world is mine”….
Downscale to 10mm and you can start to include things as powerful as Nagash and the massive sweeping armies that “The End Times” is seemingly trying to push.
So, I’ll be posting periodic updates about how the timeline is going for Oldhammer/Althammer, as well as conversions and the details of new unit’s we’ll be converting and adding. After all, the world’s our plaything..
To start, some of changes that we are making are thus:
The “Old Ones” are gone(1)
The Slann regain the position the old ones occupied – They originally came down from the stars via a generation ark as they had no faster than light ships, but linked worlds in their empire by a series of gateways constructed using the parts of the ships that took them to the planets.
The warmblooded races were created by Slann as experiments, Greenskins came about from rejected experiments, Beastmen, Skaven, Chaos dwarves and similar mutated races are due to the effect of the warpstone dust on various races.
The Slann happily use lobotomised slave stock as well as lizardmen for task. Lobotomised slaves are often used as cannon fodder in fights, as the warmblooded races are considered to be lesser then the older, reptile races and the slann themselves.
The winds of magic and ebb & flow of the strength of chaos is nothing to do with the high elves and their vortex (3). It’s a natural cycle, driven by the relative strength of the barrier between the material world, and the realm of chaos.
The chaos powers did not flood the world with daemons – without emotions to feed on and give them power they fade back into the realm of chaos, hence gaining coverts, worship etc gives them more power, losing them conversely, loses it – Hence the ebb and flow of individual power. As such, when the warp gates collapsed, creating the chaos wastes they did not have enough power.
The polar Gateways collapsed, destroying the barriers between the realm of chaos and the material world, at the centre of the north and south polar wastes is a permanent rift into the realm of chaos, Warpstone dust drifts from this to be scattered through the world, in this way, the wastes are slowly but surely growing (similar to the Sahara desert)
Daemon armies no longer exist as stand-alone armies, but daemon units can be summoned and bound by wizards with an appropriate mark to fight for them (4)
Chaos armies include almost anything that will join them.
The whole “Dying Race” thing for Wood Elf, High Elf and Dwarves is gone. They are low in numbers compared to faster breeding races, but have had longer in the world to expand further (Wood elf, High elf Dwarf settlements exist around the world)
Some of the smaller gateways created for travel around the planet by the Slann exist, meaning travel is possible between the old world, Ind, Nippon, Cathay etc
These are just some of the ideas, as we work through more of the books, our alternate timeline will take even more shape, as will the customised armies – Also working on our own versions of the army lists, all based off of the same basic formula, so there is at least some internal balance. Interestingly, and rather unsurprisingly newer kits in newer army books are generally coming out far more expensive than older ones. Hello codex creep…
Anyhoo, Thats enough for now.
- Too much deus ex machine about them, mind you, the amount of deus ex machine used to keep the status quo(2) going, having recently read through the background for Tamurkhan, Throne of Chaos, the only thing that enabled the horrendously outmatched “good guys” to win was a ridiculous bit of blaggage with regard to the titular character that’s stops an all-out chaos victory.
- Until the releash of Nagash: The end times, but I’m not touching that with a long stick.
- Seriously, if the High Elves magical vortex is what’s stopping the Chaos powers from flooding the world with Daemons again then why are the not assaulting Ulthuan with hords of mountain climbing, acid spewing sea monsters to create a beachhead, then invade and disrupt the vortex??
- Which means there is a chance, for larger daemons (Princes, Greater Daemons) that when summoned, they will not be best happy and do something unpleasant to the summoner
- And possibly in the loft, some bits for 5th ed…