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Category Archives: warhammer

The game.. it’s mine I tell you! MINE!


Like a lot of folk, I’m not overly impressed/happy with the changes in the latest lizardman army book from GW for 8th ed fantasy. It is, like the other army books, really nice production with full colour artwork throughout and a generally quality feel.

Until you get to the content.

Background wise, there is an awful lot I don’t like, that, combined with various other bits & bobs from the other current books, and the timelines within them means that our gaming group will be working amending the history and timelines of the world to some extent, to suite ourselves.

A lot of this has been driven by an increasing feeling of “meh” about the books coming out from GW, along with a desire to include all sorts of alternative minis from other manufacturers (Dwarves riding Bear cavalry!), and a growing interest in the ‘Oldhammer’ scene (here, here and here. Essentially, we want to make the game our own again, and plan to do just that.

Part of that is looking at what we have so far, which is essentially everything that’s been released for 8th ed so far, as well as a load for 6th and 7th, almost everything for 3rd edition(4). The plan is to get the remaining army books we’re missing (Dwarf, Ogres, and the unreleased ones) then call it quits on the new-release merry-go-round.

merry go round

Except Nagash: The end times. This just does not appeal. At all. As far as I’ve been able to pick up and tell, it’s essentially Apocalypse Fantasy, and given I think that apocalypse in 40k should be played in 1:300/6mm/epic scale rather than 28mm, I’ve got a similar opinion on this… After all, whats heroic and cinematic about:

“Behold, I’m the greatest necromancer the world has ever know… See my seething hordes of undead swarming towards you…. All… 60 of them….. but don’t forget those 5 cavalry, and the chariot… HAHAHAHA! The world is mine”….

No…

Downscale to 10mm and you can start to include things as powerful as Nagash and the massive sweeping armies that “The End Times” is seemingly trying to push.

battle

So, I’ll be posting periodic updates about how the timeline is going for Oldhammer/Althammer, as well as conversions and the details of new unit’s we’ll be converting and adding. After all, the world’s our plaything..

The-World-Is-Mine

To start, some of changes that we are making are thus:


 

The “Old Ones” are gone(1)

The Slann regain the position the old ones occupied – They originally came down from the stars via a generation ark as they had no faster than light ships, but linked worlds in their empire by a series of gateways constructed using the parts of the ships that took them to the planets.

The warmblooded races were created by Slann as experiments, Greenskins came about from rejected experiments, Beastmen, Skaven, Chaos dwarves and similar mutated races are due to the effect of the warpstone dust on various races.

The Slann happily use lobotomised slave stock as well as lizardmen for task. Lobotomised slaves are often used as cannon fodder in fights, as the warmblooded races are considered to be lesser then the older, reptile races and the slann themselves.

The winds of magic and ebb & flow of the strength of chaos is nothing to do with the high elves and their vortex (3).  It’s a natural cycle, driven by the relative strength of the barrier between the material world, and the realm of chaos.

The chaos powers did not flood the world with daemons – without emotions to feed on and give them power they fade back into the realm of chaos, hence gaining coverts, worship etc gives them more power, losing them conversely, loses it – Hence the ebb and flow of individual power. As such, when the warp gates collapsed, creating the chaos wastes they did not have enough power.

The polar Gateways collapsed, destroying the barriers between the realm of chaos and the material world, at the centre of the north and south polar wastes is a permanent rift into the realm of chaos, Warpstone dust drifts from this to be scattered through the world, in this way, the wastes are slowly but surely growing (similar to the Sahara desert)

Daemon armies no longer exist as stand-alone armies, but daemon units can be summoned and bound by wizards with an appropriate mark to fight for them (4)

Chaos armies include almost anything that will join them.

The whole “Dying Race” thing for Wood Elf, High Elf and Dwarves is gone. They are low in numbers compared to faster breeding races, but have had longer in the world to expand further (Wood elf, High elf Dwarf settlements exist around the world)

Some of the smaller gateways created for travel around the planet by the Slann exist, meaning travel is possible between the old world, Ind, Nippon, Cathay etc

These are just some of the ideas, as we work through more of the books, our alternate timeline will take even more shape, as will the customised armies – Also working on our own versions of the army lists, all based off of the same basic formula, so there is at least some internal balance. Interestingly, and rather unsurprisingly newer kits in newer army books are generally coming out far more expensive than older ones. Hello codex creep…

 

Anyhoo, Thats enough for now.

Avatar.jpegAdy

 

 

 


 

  1. Too much deus ex machine about them, mind you, the amount of deus ex machine used to keep the status quo(2) going, having recently read through the background for Tamurkhan, Throne of Chaos, the only thing that enabled the horrendously outmatched “good guys” to win was a ridiculous bit of blaggage with regard to the titular character that’s stops an all-out chaos victory.
  2. Until the releash of Nagash: The end times, but I’m not touching that with a long stick.
  3. Seriously, if the High Elves magical vortex is what’s stopping the Chaos powers from flooding the world with Daemons again then why are the not assaulting Ulthuan with hords of mountain climbing, acid spewing sea monsters to create a beachhead, then invade and disrupt the vortex??
  4. Which means there is a chance, for larger daemons (Princes, Greater Daemons) that when summoned, they will not be best happy and do something unpleasant to the summoner
  5. And possibly in the loft, some bits for 5th ed…
 
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Posted by on September 14, 2014 in Homebrew, Lizardmen, Oldhammer, warhammer

 

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Under the brush, episode (i’ve no idea)


Nothing much to see here, still on a postgathering comedown, and haven’t had much time for painting in the last few weeks. Still, heres some pics of what has come out recently

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Empire fanatics: I’ve got a large block left to paint up, but these have been polished off now so I can use them in a mordheim type scenario I’m planning

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RT Era Imperial army troopers

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Forge world event navigator and Solomon Lok inquistor models.

Truth be told, I found the navigator to be quite a pain in the rear, due to the sheer plethora of details on him. The Inquisitor in the other hand had a fairly nice balance of detail.

Sometime I think some sculptors/companies should stop and think for a moment. Just because they can do a thing, doesn’t mean they should. (I’m looking at you, Nagash: The End Times)

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Gobboes from Gamezone L-R: Rude gobboes, Gobboe fanatic, Sir Gobboe

I love the way these little guys have come out. Initially, I’d ended up with a very flat dull green on the skin.However, a glaze of yellow ink made them POP and added just a level of vibrancy that I’m planning to do the same for all my gobboes.

That said, I’ love the minis themselves – I ordered the rude gobbes purely because Iw ant some fun in my armies, and they hit the nail on the head. The Fanatic is the first of several I’m planning to order as he’s mean enough to look threatening, without the overlong chains on the current gw plastics. Sir Gobboe was  again for the giggles, especially when facing Heathers Brettonians 🙂

 

I’m going to close on a bit of an observation – I’ve recently been paiting a mix of resin, plastic and metal models, yet finding the metal ones are, to me, more fun to paint. Not sure why,

 

TTFN

Ady

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Great big flappin’ monstrosities…


Flying monsters in Warhammer fantasy…

They don’t really fly do they. By the RAW they take off, move, then land in the same movement. Kinda like giant kangaroo’s.

giant-kangaroos-the-infosphere-futurama-wiki_202259

Benders Game – the Giant War kangaroo’s….

Hardly the magnificent swooping Dragon or attack diving warhawk type of creatures, more of a fat, unfit creature stopping for a sit-down and a quick smoke…..

And yet, in days gone by, flying creatures could actually…. Fly……

images

WHAT!

I know… shocking isn’t it. It was 6th edition Warhammer that turned flyers into giant lardy doom kangaroo’s.

I’ve been turning the idea over in my mind, and taking inspiration from 3rd edition, bit of 5th edition and the feculant ramblings of my own mind, I’ve come up with some different rules for flyers:


 

Flying creatures and Units in Warhammer

Flyers now have 4 different levels they can be flying at:

  • Landed                 – On the ground, use their normal M characteristic, treated as ground troops
  • Attack Level       – Flying but low enough to attack and be attacked, can see over liner obstacles – cannot be pinned and can leave combat, but attacking units get a free hack
  • Mid Level            – Flying, but too high to be attacked in melee, Can still rally, cast spells, shoot etc, but range counts as 10” further
  • Flying High          – REALY high, effectively doesn’t take part in the battle but can Dive down to attack level.

Moving between the 4 levels takes 5” of the flyers movement ie: flyers normal movement is 10” flying, taking off from landed to attack level takes 5” leaving another 5” of movement.

Attack level to landed takes 5”, this would usually mean the flyer then has no ground movement left (I.e. Terradon’s have a M of 2” so would not be able to move once landed, whereas a sphinx with a M of 6” would still have a 1” move remaining)

Multiple levels can be covered in one turn with enough movement.

MARCH movements CAN be used to change level (IE a flyer using a march move can go from Landed to Flying high. They would still need a successful LD test if an enemy unit is within the normal limit (see Marching rules)

If flying high, then you can declare a “Diving Charge” on any unit on the field:

Nominate Target unit and place flyer/marker at front of the unit

Roll Both Artillery dice and D6, move the target point and re-adjust as per doom diver firing – Scatter the marker as per the artillery dice, but the charging player can then adjust by up to the D6″

If still in contact with target unit then count as charging from the front with additional D3 impact hits.

If misfire rolled then compare the D6 rolled with the misfire table below

  • 1-2 And gently down. Coming in to a gentle, delicate landing probably isn’t the best idea in a fight. Charger inflicts NO impact hits, and target unit gains Always strikes first as the ‘attacker’ gently comes to rest in front of them
  •  3-4 BIRD! Charging unit hits an unfortunate bird* on the way down, Charging unit takes 1 impact hit to itself. If unit is ridden monster, randomly determine if it is the rider or mount that is hit
  •  5 BIG BIRD! Charging unit hits an unfortunate and LARGE bird* or flock of birds* on the way down, Charging unit takes D3 impact hit to itself with no armour saves allowed.  If unit is ridden monster, randomly determine if it is the rider or mount that is hit
  •  6 Pull up! Pull…Splat! In an amazing demonstration of a power dive with more enthusiasm than brakes the charger plows straight into the ground at full speed. Increase the number of additional impact hits on the target unit to D6 but also inflict the same amount +1 impact hits to charging unit. Additionally, the charger gains ‘Always Strikes Last’ and ‘Stupidity’ to represent their somewhat dazed state

* or other, suitable flying creature

Of course, anyone doing a Diving charge HAS to at least hum this as they do it:

I’m also thinking along the lines of having flyers at the various levels able to attack other flyers on the same level. Maybe with a falling giant type problem if the big ones get knocked out the sky 🙂

 

Ady

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Posted by on July 4, 2014 in Homebrew, warhammer

 

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The game is what YOU make it.


With the announcement about the major changes to White dwarf recently there has been a lot of noise on the ‘net about why folk won’t play, or why they gave up playing when x version came out etc.

Now, one of the themes that has pushed some of my buttons has been “Why don’t they do xyz with 40k/fantasy/boxed game”.

These and my general observations, suggest to me that there is a lot of the noise out there seem to miss an entire point of gaming, whether it be historical, fantasy, post apocalypse or some sort of niche “hunting war bunnies with rocket launchers” setting.

Once you have brought the game rules then you can do what you want with them. You can house rule them to your heart’s content to play how you want. You can play the scale of games you want, whether it’s small skirmish level scenarios, or monstrous weekend killer grinding attrition nightmares, or even xxx points This list is for xyz tournament and I need to practice with it snore fest[1].

So, the question isn’t “Why doesn’t publisher X do xyz with product Y?” but “Why haven’t you done it with product Y if that’s how you want to play?” Read the rest of this entry »

 
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Posted by on January 27, 2014 in Homebrew, Mordheim, Painting, Review, Soap Box, warhammer, Warhammer 40k

 

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And 2014 rolls in..


It’s New Years eve, so what does that mean?

For me, bit of booze and planning for next year.

[edit] Only the booze didn’t happen… I love being really ill 😦

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2013 in retrospect.


So, it’s Xmas eve and I’m looking backwards to see what I’ve done in 2013 hobby wise.

You know, it’s kinda hard to say what I’ve done. I can see plenty of models that have been built & painted, and a lot of terrain[1], more homebrew rules have been tried out and I’ve also recently started working on some new units for the Wood Elves (rather than just bemoan the army book needing an update). I will be posting them online as & when I’m happy with them as well as the rule tweaks and some background information for the city of Kleindorf for WFRP[2]. I’m also looking at using the PC’s exploits to form the core plot of some short stories over on 1monkey1keyboard.
That said, I would need to tweak them a litte to avoid them looking too much like a farce or panto[6].

anyway, I’m going back to shaking the pressies to see if I can’t figure out whats what. It’s a shame that one plastic kit rattles very much like another, and I’ve no hope with DVD’s and books (though I did have 3 books on my list, got one of them for birthday, so I’ve got odds on what the other 2 are)

See you in the new year.
Ady

  1. Terrain has been my main focus this year and as always I’ve had far more ideas than I’ve had time or funds to work on.
  2. A lot of this would have been posted recently, had there not been the INCIDENT with my PC[3]
  3. By incident I mean me telling Linux to repartition the whole disk, rather than just the none backup section of the hard drive[4].
  4. Yes, I know. Shutup. I’m getting an external Hard drive soon as my backup CD’s had also stuffed themselves.[5]
  5. Ah well, clean slate & all that.
  6. Yes, the players have been that bad. No I don’t know why. Yes, they do seem to be improving.
 
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Posted by on December 24, 2013 in Homebrew, Larp, Review, Terrain, warhammer, Warhammer 40k

 

Oldhammer Modern


I’m still missing he point in some ways.

In others I’m hitting it for a home run.

“What? Talk sense man”… I hear you wonder

My last post, regarding Oldhammer and the 3rd edition Fantasy Rules and Rogue trader rules.

rogue_trader_cover-2-small.jpg warhammer_fantasy_battle_3rd Read the rest of this entry »

 
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Posted by on October 30, 2013 in Homebrew, Oldhammer, warhammer, Warhammer 40k

 

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